#include "zen_game_graphics.h"
#if ZEN_GL
#include "zen_game_graphics_gles.h"
#endif

namespace Zen
{
	namespace Graphics
	{
		std::shared_ptr<Engine> Engine::GLES()
		{
			return EngineGLES::Only();
		}
		std::shared_ptr<Engine> Engine::Metal()
		{
			return nullptr;
		}
	} // namespace Graphics
} // namespace Zen
